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Chessschool

Teacher library · 40 minutes · Adapt the pace to your group

Moving, jumping and capturing

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Before you start

Prerequisites: Pupils can orient the board and find named squares.

Materials: One board per pair, a rook, bishop, knight and several pawns, counters and pencils.

After this lesson, pupils can…

Movement diagram: a white knight on d4. There are no kings; this is a piece-movement exercise, not a complete game. Movement diagram, not a complete game.
Movement diagram: a white knight on d4. There are no kings; this is a piece-movement exercise, not a complete game. Movement diagram, not a complete game.

Teach the lesson

  1. 0–5 minutes

    Start and recall

    You do or ask: Ask pupils to recall the prerequisite: Pupils can orient the board and find named squares. Have everyone choose an answer before you discuss it.

    Pupils do: Pupils explain a known rule and compare their answer with a partner.

  2. 5–12 minutes

    Demonstrate the idea

    You do or ask: On an otherwise empty board, place a rook on d4. Show its rank and file. Replace it with a bishop and compare diagonals. Show the knight’s two-plus-one move and explain that only the knight may jump.

    Pupils do: Pupils predict a move or result, then explain which rule confirms it.

  3. 12–22 minutes

    Guided pair practice

    You do or ask: One pupil places a counter on a reachable square; the other explains the route. Add a friendly blocker, then an enemy piece. Swap roles and describe how the legal destinations change.

    Pupils do: Each pupil thinks independently first. One explains and the other checks; then they swap roles.

  4. 22–32 minutes

    Independent worksheet

    You do or ask: Hand out the pupil worksheet. Check that pupils stop sliding pieces at a blocker and never capture a friendly piece. Ask a knight mover to show two squares in one direction and one at a right angle.

    Pupils do: Pupils record an answer and a reason. They use the board to test their ideas without viewing the answer sheet.

  5. 32–40 minutes

    Discuss and check

    You do or ask: Ask pupils to name one difference between a rook and a knight. Discuss one common mistake and return to the stated learning goals.

    Pupils do: Each pupil gives an individual exit answer. A pupil who needs support repeats a simpler example before moving on.

Support and extension

Teach rook and bishop separately before mixing them. For an extension, compare all reachable squares from d4 and explain why a bishop stays on one colour.

Check understanding

Check that pupils stop sliding pieces at a blocker and never capture a friendly piece. Ask a knight mover to show two squares in one direction and one at a right angle.

Ask pupils to name one difference between a rook and a knight.

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