Chess terms explained
A quick reference for beginners. Read a term, then look for an example on the board.
The pieces
- Pawn: One square forward, captures diagonally.
- Knight: Jumps in an L over other pieces.
- Bishop: Diagonal, stays on one color.
- Rook: Straight, as far as you like.
- Queen: Straight and diagonal.
- King: One square, never onto an attacked square.
Chess vocabulary
- Starting position
- The setup of all 32 pieces before the first move.
- Blitz
- Fast chess with little thinking time, usually 3 to 5 minutes per player.
- Center
- The squares d4, e4, d5 and e5, where your pieces have the most room.
- Defend
- Protecting a piece so you can recapture if it is taken.
- Threefold repetition
- If the same position occurs three times, a player can claim a draw.
- Doubled pawns
- Two pawns of the same color on the same file.
- Fool's mate
- The fastest mate: after two white moves, for example 1. f3 e5 2. g4 Qh4#.
- Perpetual check
- You keep giving check and the opponent cannot stop it: a draw.
- Endgame
- The phase with few pieces, where the king becomes active.
- En passant
- A special pawn capture right after a two-square pawn move.
- Gambit
- Sacrificing a pawn for faster development or attack.
- Scholar's mate
- Mate in four moves with queen and bishop on f7.
- Italian Game
- A classic beginner opening: 1. e4 e5 2. Nf3 Nc6 3. Bc4.
- Bishop pair
- Having both bishops, often stronger than their point value.
- Escape square
- A pawn move next to your castled king that gives it an escape square.
- Back-rank mate
- A rook or queen mates on the first or eighth rank because the king is boxed in by its own pawns.
- Material
- The total value of the pieces a player still has.
- Middlegame
- The phase after the opening where plans and tactics decide.
- Notation
- Writing moves down, like e4 or Nf3 (knight to f3).
- Sacrifice
- Giving up material on purpose for an attack, mate or a better position.
- Hanging piece
- A piece that is attacked and not defended by anything.
- Underpromotion
- Promoting a pawn to a rook, bishop or knight instead of a queen, for example to avoid stalemate.
- Discovered attack
- One piece moves away and unveils an attack by another piece.
- Development
- Bringing your pieces from their starting squares to active ones.
- Insufficient material
- Too few pieces to deliver mate, such as king against king: a draw.
- Open file
- A file with no pawns, ideal for rooks.
- Opening
- The first moves: take the center and develop your pieces.
- Resign
- Telling your opponent you have lost the game.
- Opposition
- Kings facing each other: the player to move must give way.
- Stalemate
- You are not in check but have no legal move: a draw.
- Pin
- A piece cannot move without exposing a more valuable piece.
- Promotion
- A pawn reaching the far side becomes another piece, usually a queen.
- Piece value
- Pawn 1, knight and bishop 3, rook 5, queen 9: a tool to judge trades.
- Draw
- A tie, for example by stalemate or agreement.
- Rank and file
- Ranks run from 1 to 8, files from a to h.
- Castling
- King and rook move together in one move to protect your king.
- Trade
- Capturing pieces of equal value off the board.
- Check
- Your king is attacked and you must resolve it right away.
- Chessboard
- A board of 8 by 8 squares, with a light square at the bottom right.
- Checkmate
- The king is in check and cannot escape: the game is won.
- Skewer
- You attack a valuable piece. When it moves away, you capture the piece behind it.
- Tactics
- Short move combinations that win material or deliver mate.
- Tempo
- One move, or gaining a move in a race to develop or attack.
- Smothered mate
- A knight mates a king that is surrounded by its own pieces.
- Fifty-move rule
- Fifty moves without a pawn move or capture: a player can claim a draw.
- Fork
- One piece attacks two pieces at once.
- Passed pawn
- A pawn with no enemy pawns in front or beside it. A candidate for promotion.
- Zugzwang
- Every move you can make worsens your position.
- Weak square
- A square that is poorly defended, such as f7 early in the game.