Make fewer chess blunders – 6 interactive exercises
Learn a short routine for checking your next move. Compare three choices in each position and discover which threat, reply or rule makes the difference.
Think before you move
- Read the threat. Look for checks, captures and undefended pieces your opponent can attack.
- Compare two candidates. Picture each move and find the strongest reply.
- Check the outcome. Is your king safe? Can the piece you moved be captured?
Each board is shown from White’s side. The side to move is given above each exercise. In English notation Q is queen, R rook, B bishop, N knight and K king. Pawn moves have no piece letter.
Start a practice game against the bot
1. Look at checks first
Black to move. White has moved the f- and g-pawns. Which move ends the game immediately?
See answer and board after the move
Qh4#. The queen checks along the h4–e1 diagonal. White cannot capture the queen, block the diagonal or move the king to safety.
Follow a check all the way through. Name the three ways to answer check and rule each one out.
2. Save the attacked queen
White to move. The black bishop on g4 attacks your queen on d1. Which move takes the queen to safety?
See answer and board after the move
Qd3. On d3 the queen is off the bishop’s diagonal and Black cannot immediately capture her.
Before capturing, look for the recapture. A capture that gives check can still lose material.
3. Spot a pin against the king
White to move. The white knight stands between the black rook and the white king. Which move is legal?
See answer and board after the move
Kf2. The king moves to f2, which is unattacked, and steps off the e-file behind the knight.
Trace a line from the attacker to your king. Ask whether your move opens that line.
4. Make an escape square
White to move. Black can bring the rook to a1 with check. Which white move gives your king an extra escape square?
See answer and board after the move
h3. The pawn clears h2. After …Ra1+, the king can step to h2 because the rook on a1 attacks along rank one and the a-file.
An escape square only helps if your king can legally reach it. After a pawn move, check who attacks that square.
5. Checkmate or stalemate?
White to move. You have a king and queen against a lone king. Which queen move gives immediate checkmate?
See answer and board after the move
Qg7#. The queen checks h8 and the white king protects her on g7. Black cannot capture her or escape.
When winning an endgame, check that your finishing move actually gives check. No legal move without check means a draw.
6. Find the knight fork with check
White to move. Which knight move attacks the black king and queen at the same time?
See answer and board after the move
Nf7+. From f7 the knight attacks both h8 and d8. Black must answer the check. For example, after …Kg8 comes Nxd8.
Name both targets of a fork before you move. Then check whether the opponent can capture the knight.
Play a practice game against the bot
Play one game and use the routine whenever the bot attacks a piece or gives check. Pause before replying. Say which piece is in danger and which reply you expect.
After the game, choose one moment that surprised you. Write down the bot’s move, your reply and one alternative. Compare the alternative with the bot’s strongest response. That gives you something specific to practise in your next game.
Open the chess bot